Video games have always been a major part of my life, starting with the Sega Genesis but I never originally imagined I would one day be creating interactive worlds and gameplay systems myself.
Today, I am a graduate in Game Development with a creative background rooted in music, guitar performance, and audio engineering. I believe that background has helped shape the way I approach gameplay design, iteration, and player experience by blending technical problem-solving with creativity and artistic perspective.
I currently specialize in Technical Combat Design, focusing on prototyping, gameplay systems, combat mechanics, and iterative development workflows. My primary engine is Unreal Engine, where I work regularly with gameplay systems and mechanics, though I also have experience developing systems in Unity.
As both a lifelong gamer and creative professional, my goal is to build gameplay experiences that feel responsive, memorable, and mechanically engaging.